Mad Gaming Madness: Eberron 5E: Feats - Dragonmarks.
Benefit Effects that grant you morale bonuses persist 1d4 rounds longer than they normally would as a result.
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A feat is a small bonus that characters choose at 1st level, when reaching each even-numbered level, as well as 11th and 21st levels. Generally, the same feat cannot be taken more than once. This table is meant as a quick-reference guide, not as the final word on how these feats work. Please click on the feat's name to see its full description and any special notes or errata not reflected here.
I created a level 1 human with the feat variant. I chose the Alert feat, which should add 5 to my initiative, but I don't see it on the character sheet.
Desna is strongly opposed to Lamashtu due to the murder of Desna's one-time mentor, and wishes to reclaim the domain of beasts. She also actively hunts the demigod Ghlaunder, the Gossamer King, whom legends claim she accidentally freed from his cocoon. Cayden Cailean is known to be a suitor of hers, but she keeps aloof of most godly affairs; past traumas and her desire for freedom lead her.
Aberny Abjurist Alaeron Novel Alaeron Aldori Swordlord Algorn Desimire Alligator dude - Gaedram Lang Altara Amaya Ameiko Ameyanda Anandi Ancestral Harbinger Android Annunaki Arcane Trickster Archer Argent Dramaturge Armored Brea Armored Etrim Ascaros Aspis Agent Aspis Azlanti Baalariot Baphomet Cultist Baron Oltar Vinmark Baroness Battle Herald Beetle Beltais Belvar Blackjack Blue Dragon.
A feat represents a talent or an area of expertise that gives a character special capabilities. It embodies training, experience, and abilities beyond what a class provides. At certain levels, your class gives you the Ability Score Improvement feature. Using the optional feats rule, you can forgo taking that feature to take a feat of your choice instead. You can take each feat only once.